Shadow Of The Tomb Raider Test

Our in-depth analysis des Shadow of the dig Raider"s pc performance and graphics alternatives on four various GPUs


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Graphics options

Shadow von the dig Raider’s graphic menu is home to 15 different options, spanning a respectable range des settings. Beginning with critical components such as texture and shadow quality, the list go on kommen sie incorporate more advanced system such together screen space reflections und contact shadows, und the Pure Hair technology that gives Lara with her signature ponytail.

Du schaust: Shadow of the tomb raider test


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The prüfung Rig

For this performance testimonial we"re making use of our reliable test bench: a computer designed and built to match the kind of equipments that most civilization play on weist home. Forget the Titan X and 4K display, this is a rig that’s in reality affordable.

CPUIntel i5 6600K

Many of these setups are just able kommen sie be toggled with binary options: ~ above or off, and normal or low. This way there’s notfall as viel granularity as there first appears, yet it’s notfall that detrimental – over there are sufficient individual settings to allow zum a good variety of configurations.

Governing this settings is a preset for those that would quite opt weil das the path von minimal fuss, and there are five setups: lowest, low, medium, high, und highest. These kann sein be switched in-game without ns need zum a reset, back if you wish zu transition from DirectX 11 to 12 you’ll oase to relaunch die game.

Finally, a built-in benchmark device allows sie to seen a comprehensive chart examining the frame rate of your chosen set up. The benchmark prüfen itself zu sein lengthy, sampling a multitude of locations, which help provide an accurate figure.

Graphics analysis


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For our graphics analysis we compare comparable screenshots taken on die four conventional presets von highest, high, mid, and low. Shadow of the dig Raider does have a ‘lowest’ preset, deshalb it kann sein be scaled zurück even more than the least extensive settings together sampled bei these screenshots.

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Highest

Following in the zoll of die previous 2 installments in the series, Shadow of the tomb Raider zu sein a gorgeous game. The Peru setting allows zum a variety des locations, from dank underground caves to dense jungle mazes. Die screenshot above is taken in one of Peru’s villages, which displayed both die lush tree life und harder, rougher terrain.

At highest, there’s really no cost spared: Lara’s personality model zu sein packed with different textures, every layered over in intricate modell mesh. Die ground zu sein pleasingly tessellated, allowing zum realistic cracks right into which shadows are authentically cast. Shading among die foliage ist on a per-leaf basis, und the draw distance allows die ridges on ns bell tower in the top right von the image to be clearly seen.

All this pretty elements wollen cost you, although power is still pretty solid. Using a GTX 1060 weist 1080p resolution, Shadow des the tomb Raider achieves in average des 53fps. Sure, that’s not 60fps, however it’s not an upsetting distance away. Zum those who don’t subscribe to die holy values of 60 frames, the highest preset is in option worth considering.

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High

A reduced depth of field setting makes this screenshot look contempt less herbal than ns highest setting image, but die actual quality von the graphics continues to be strong. The reduction des ambient occlusion from HBAO+ to BTAO means the detailed shadow arbeiten around the likes of the roof tiles, stein work, und the climb vines on ns wall is reduced or removed entirely, thefts a wenig of die lustre from the scene. But, these shadows aside, there’s very little difference betwee highest and high settings. Textures stay sharp und the welt retains its einzelheiten despite their corresponding settings being dialed down.

With an average des 65fps ~ above our prüfen PC, though, that slight change bei overall appearance provides a good boost kommen sie performance. über exceeding 60 über a totality five rahmen on average, high ist our angestellter recommendation if your very own Tomb Raider setup zu sein similar zu ours.

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Medium

Shadow high quality takes one more hit wie reducing the preset zu medium, resulting in silhouettes v sharper edges und less natural colouring. Texture top quality is also reduced, making zum a contempt blurrier look to most surfaces, although die effect ist only slight: ns overall image is blieb attractive. Tessellation has been turn off for this preset, and while that’s not dafür obvious in this certain screenshot, you’ll find locations with an especially rough or riven surfaces don’t look their best.

But, while there is in obvious reduction an graphical quality, performance averages at 66fps. That’s just a einzel frame better than die high preset. Performance gains möchte vary from system to system, yet it appears there’s very little reduction bei hardware stress, overload on die medium preset, calling right into question what it actually achieves.

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Low

There’s a same jump betwee the medium and low presets. Textures are lessened to ns point that big amounts of detail are eradicated from die image. Die chipped plasterwork on ns walls jetzt only displays die largest missing sections, quite than die smaller ragged edges zu each imperfection. Model work zu sein less detailed, and when linked with poorer shadows objects like die palm tree leaves look like a block von green rather than separation, personal, instance parts.

The reduction an quality come with in equally balanced increase an performance, though: in average von 77fps. Naturally, anyone through a system akin kommen sie ours won’t it is in looking kommen sie play at this kind of level, but zum anyone through a lower-spec maker this provides it clear that there’s a reasonable amount von scaling available. If you’re really struggling, the additional ‘lowest’ preset fully removes die shadows from die game, giving a little extra processing bandwidth and up to 20 extra frames über second.

Performance benchmarks

To see how Shadow des the tomb Raider performs on assorted hardware setups, we prüfen the game on four graphics cards – two from Nvidia, and two indigenous AMD. We’ve sampled famous cards from the current und last generation of GPUs based on the findings of the heavy steam Hardware Survey in order to offer the most useful information.

All 4 cards room tested at die highest settings, v every texture möglichkeit set as high as they’ll go, und every graphical effect turned on. Zum this test we have used the in-game benchmarking tool, which renders a variety des gameplay samples kommen sie generate an average structure rate count.

In die graph below you can see exactly how all four cards perform.


All die bells und whistles von the highest preset absolutely takes that toll, however all four cards administer perfectly playable framework rates. At bei average of 55fps, AMD’s RX 580 is our finest performer, back its larger R9 380 sibling fares surprisingly fine at in average von 34fps, which ist better than standard console performance.

The Nvidia camp fares similarly, with the GTX 1060 averaging 53fps und the GTX 970 coming in at 40fps. If you’re a 4K gamer, we’ve deshalb tried ns game v our Titan X-powered machine, und that zugriffszeiten a respectable 39fps.

These numbers demonstrate that Shadow of the tomb Raider zu sein a well-rounded experience, with no clear better choice when it comes zu hardware manufacturer. Whatever system you run, you tun können expect a similar experience kommen sie those on comparable components.

How to run Shadow of the dig Raider punkt 60fps

Getting a solid 60fps out of Shadow von the tomb Raider is not difficult, yet – thanks zu its densely in-depth environments – those v graphics cards from die previous generation möchte find the they have to make plenty of visual sacrifices. If you’re running a GTX 1060, RX 580, or a GPU des similar power, you’ll find that ns high preset is perfectly within her grasp. Our GTX 970 had to be dialled down kommen sie low settings zu achieve die right framework rate, while die R9 380 had to be dropped all die way down to die lowest preset.

If you’re struggling it’s worth transforming off the most intensive graphics settings. Depth of field and the screen an are technologies to add a nice sheen to the image, however are far from vital. When I’m a big fans of die Pure Hair effect, it’s also entirely unnecessary und can it is in a source hog.

Conclusion

Shadow von the dig Raider zu sein a beautiful game. With its comprehensive texture and model work, settings really kommen sie alive und help produce one des gaming’s most immersive jungle locations. Far-ranging attention has actually been paid to Lara herself together she has been treated kommen sie one of the best facial animation systems you tun können find ~ above PC. Zum anyone looking to get ns most out of a new Überwachen or GPU, this zu sein certainly a game kommen sie try.

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Best des all, though, zu sein that all this beauty, beauty comes together part von a durable piece von software. Nixxes Software, die studio behind die port, has always been reliable, und this is no exception. While die settings menu can afford to be a touch much more granular v its options, there’s plenty kommen sie work with, und the video game scales fine across the vast majority of its settings. And with no noteworthy bugs competent across the entire game, there’s little to marr ns final chapter an Lara’s beginning story.


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